Professional wrestling
, or pro wrestling
, is a sport, a form of sports entertainment and is also considered an athletic performing art where matches are prearranged by the promotion's booking staff, which contains strong elements of catch wrestling, mock combat and theatre. It has origins in carnival sideshows and music halls in the late 19th century as part of displays of athletics and strength. Modern professional wrestling usually features striking and grappling techniques, which are modeled after diverse sets of wrestling and pugilistic styles from around the world.
Professional wrestling has become a pervasive form of entertainment especially in Japan and North American countries. In Brazil, it was very popular from the 1960s to the early 1980s, where it was called Telecatch
. High-profile figures in the sport often become cultural icons in their native or adopted home countries, such as Gorgeous George, André the Giant, Ric Flair, Hulk Hogan, Stone Cold Steve Austin, and The Rock in the United States; Rikidozan, Antonio Inoki, Giant Baba, Jumbo Tsuruta and The Crush Gals
(Chigusa Nagayo and Lioness Asuka) in Japan; Mario Milano and Nathan Jones in Australia; El Santo, Blue Demon, Gory Guerrero and Mil Máscaras in Mexico; Ted Boy Marino in Brazil; Giant Haystacks and Big Daddy in the United Kingdom; and Bret Hart in Canada. Massachusetts Institute of Technology developed a course of study on the cultural significance of professional wrestling. [1]
Although professional wrestling started out as petty acts in sideshows and traveling circuses and carnivals, today it is a billion-dollar industry that draws revenue from ticket sales, television broadcasts, branded merchandise and home video. It was instrumental in making pay-per-view a viable method of content delivery. Annual shows such as WrestleMania are among the highest-selling pay-per-view programming. Home video sales dominate the Billboard charts Recreational Sports DVD sales, with wrestling holding anywhere from 3 to 9 of the top 10 spots every week. [2] Billboard's 2008 year-end sales show World Wrestling Entertainment (WWE) holding 14 of the top 20 for the entire year of 2008. [3]
Currently, the dominant professional wrestling company worldwide is the United States-based World Wrestling Entertainment (WWE), which absorbed many smaller regional companies in the late twentieth century, as well as its primary competitor in the 1990s, World Championship Wrestling (WCW). In Mexico, the top promotion is Consejo Mundial de Lucha Libre; in Japan, it is New Japan Pro Wrestling; and in South Africa, it is World Wrestling Professionals.
Several documentaries have been produced looking at professional wrestling, most notably, Beyond the Mat
, Wrestling with Shadows
, and Bloodstained Memoirs
.
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PRO WRESTLING TICKETS
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Rules
The nature of professional wrestling is only one of the many differences it has with traditional wrestling. There is no governing authority for professional wrestling rules, although there is a general standard which has developed. Each
promotion has their own variation, but all are similar enough to avoid confusion. Any rule described here is simply a standard, and may or may not correspond exactly with any given promotion's ruleset.
General structure
Matches are held between two or more sides ("corners"). Each corner may consist of one wrestler, or a team of two or more. Most team matches are governed by tag team rules (see below). Other matches are free-for-alls, with multiple combatants but no teams. In all variants, there can be only one winning team or wrestler.
The standard method of scoring is the "fall", which is accomplished by:
- Pinning the opponent's shoulders to the mat for three seconds (or sometimes five, though this is rarely used today)
- Knocking out or otherwise incapacitating the opponent
- Forcing the opponent to submit
- A forfeit via a disqualified opponent
- Or the opponent remaining outside the ring for too long (countout)
These are each explained in greater detail below. Typically, falls must occur within the ring area.
Most wrestling matches last for a set number of falls, with the first side to achieve that number of pinfalls, submissions, or countouts being the winner. Historically, matches were wrestled to 3 falls ("best 2 out of 3") or 5 falls ("best 3 out of 5"). The standard for modern matches is one fall. These matches are given a time limit; if not enough falls are scored by the end of the time limit, the match is declared a draw. Modern matches are generally given a 10- to 30-minute time limit for standard matches; title matches can go for up to one hour.
An alternative is a match set for a prescribed length of time, with a running tally of falls. The entrant with the most falls at the end of the time limit is declared the winner. This is usually for 20, 30 or 60 minutes, and is commonly called an
Iron Man match. This type of match can be modified so only one type of match finish is allowed.
In matches with multiple competitors, an elimination system may be used. Any wrestler who has a fall scored against them is forced out of the match, and the match continues until only one remains.
Many modern specialty matches have been devised, with unique winning conditions. See
Professional wrestling match types.
Each match is assigned a
referee, who is the final arbitrator. (In multi-man
lucha libre matches, two referees are used, one inside the ring and one outside.) Although their actions are also frequently scripted for dramatic effect, referees are subject to certain general rules and requirements in order to maintain the theatrical appearance of unbiased authority. The most basic rule is than an action must be seen by a referee to be declared for a fall or disqualification. This allows for
heel characters to gain a scripted advantage by distracting or disabling the referee in order to perform some ostensibly illegal maneuver on their opponent. Most referees are unnamed and essentially anonymous, but special
guest referees may be used from time to time; by virtue of their celebrity status, they are often scripted to dispense with the appearance of neutrality and use their influence to unfairly influence the outcome of the match for added dramatic impact.
Matches are held within a wrestling ring, an elevated
square canvas mat with posts on each corner. A cloth apron hangs over the edges of the ring. Three horizontal ropes or cables surround the ring, suspended with turnbuckles which are connected to the posts. For safety, the ropes are padded at the turnbuckles and cushioned mats surround the floor outside the ring (though in
kayfabe, the mats do not offer much protection.
Jerry "the King" Lawler once mentioned at the
Royal Rumble in 2005 "Those mats are more to protect the floor than they are the wrestlers that are out there."). Guardrails or a similar barrier enclose this area from the audience. Wrestlers are generally expected to stay within the confines of the ring, though matches sometimes end up outside the ring, and even in the audience, to add excitement.
Tag rules
In some team matches, only one entrant from each team may be designated as the "legal" or "active" wrestler at any given moment. Two wrestlers must make physical contact (typically palm-to-palm) in order to transfer this legal status. This is known as a
tag
, with the participants
tagging out
and
tagging in
.
The non-legal wrestlers must remain outside the ring or other legal area at all times (and avoid purposeful contact with the opposing wrestlers) or face reprimand from the referee. In most promotions, the wrestler to be tagged in must be touching the turnbuckle on his corner, or a cloth strap attached to the turnbuckle.
Some multi-wrestler matches allow for a set number of legal wrestlers, and a legal wrestler may tag out to any other wrestler, regardless of team. In these matches, the tag need not be a mutual effort, and this results in active wrestlers being tagged out against their will.
In a Texas Tornado Tag Team match, all the competitors are legal in the match, and tagging in and out is not necessary.
Techniques
Wrestlers may grab, hold, twist, or strike any part of an opponent's body, except the
throat,
groin, or
eye. An opponent's
hair or
clothing may not be grabbed.
Wrestlers may strike an opponent using any part of their own limbs, head or body, with the following exceptions: a wrestler may not
punch his or her opponent with a closed fist nor
kick his or her opponent with the toe of their boot.
Biting is not allowed, nor is
spitting in the eyes.
Wrestlers may lift an opponent and throw them, drop them, or otherwise force them to the mat. Such techniques which land an opponent on the head or neck, such as the
piledriver, may be disallowed by some promotions.
A wrestler may jump onto an opponent, whether standing or lying down, in any manner.
Any legal wrestler is open to attack from any direction at any time, including when they are downed, as long as they are within the ring area enclosed by the ring ropes. If any part of either wrestler is in contact with the ropes or has otherwise broken the plane of ropes all grappling contact between the wrestlers must be broken within a five count or else the attacking wrestler may be subject to disqualification. This rule is often used strategically in order to escape from a
submission hold, and a wrestler can break the plane of the ropes by placing his foot or other body part on (or under) the ropes to avoid losing by pinfall. This is commonly referred to as a
rope break
.
Ways to Win
Pinfall
In order to score by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. If a wrestler's shoulders are down (both shoulders touching the mat) and any part of the opponent's body is lying over the opponent, it is completely legal for the three count to be made. Illegal pinning methods include using the ropes for leverage and hooking the opponent's clothing, which are therefore popular cheating methods for
heels, unless certain stipulations make such an advantage legal. Such pins as these are rarely seen by the referee and are subsequently often used by heels and on occasion by cheating faces to win matches.
Occasionally, there are instances where a pinfall is made where both wrestlers' shoulders were on the mat for the three count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner.
Submission
thumb applying his submission move, the
STF, on
Randy Orton.
To score by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e., figure four leg-lock, arm-lock, sleeper-hold etc.).
Passing out in a submission hold constitutes a loss by
knockout. To determine if a wrestler has passed out in WWE, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the strength to stop it from falling, the wrestler is considered to have passed out. At one point this was largely ignored. However, the rule is now much more commonly observed for safety reasons. If the wrestler has passed out, the opponent then scores by submission.
A wrestler may voluntarily submit by verbally informing the referee. Also, a wrestler can indicate a voluntary submission by "
tapping out"
[4], that is, tapping a free hand against the mat or against an opponent. Submission was initially a large factor in professional wrestling, but following the decline of the submission-oriented
catch-as-catch-can style from mainstream professional wrestling, the submission largely faded. Despite this, some wrestlers, such as
Ric Flair,
Bret Hart,
Kurt Angle and
Chris Benoit, became famous for winning matches via submission. A wrestler with a signature submission technique is portrayed as better at applying the hold, making it more painful or more difficult to get out of than others who use it.
Countout
A countout (alternatively "count-out" or "count out") happens when a wrestler is out of the ring long enough for the referee to count to ten (or twenty), and thus disqualified. The count is broken and re-started when a wrestler in the ring exits the ring. With both wrestlers outside the ring, double countouts are possible and, although relatively rare, are an easy way to have a match end in a draw.
If all the active wrestlers in a match are down inside the ring at the same time, the referee will begin a count (usually 10 seconds). If nobody rises to their feet by the end of the count, the match is ruled a draw. Any participant who stands up in time will end the count for everyone else. In some promotions, Championships cannot change hands via a count-out, unless the on-screen authority declares it for at least one match, although in others, championships may change hands via countout
Disqualification
Disqualification from a match is called for a number of reasons:
- Performing any illegal holds or maneuvers, such as refusing to break a hold when an opponent is in the ropes, hair-pulling, choking or biting an opponent, or repeatedly punching with a closed fist. These violations are usually subject to a referee-administered five count and will result in disqualification if not released before.
- Attacking an opponent's eye, such as raking it, poking it, gouging it, punching it or other severe attacks to the eye.
- Any outside interference involving a person not involved in the match striking or holding a wrestler. If a heel attempts to interfere but is ejected from the ring by a wrestler or referee before this occurs, there is usually no disqualification. In this disqualification method, the wrestler being attacked by the foreign member is awarded the win.
- Striking an opponent with a foreign object (unless the rules of the match specifically allow this).
- A direct low blow to the groin (unless the rules of the match specifically allow this).
- Intentionally laying hands on the referee or to an extreme case, often in special referee matches, touching the referee with any body parts.
- Pulling an opponent's wrestling trunks for a pinfall during a match (although this usually only results in nullification of the pinfall).
- Pulling an opponent's mask off during a match (this is illegal in Mexico, and sometimes in Japan).
- Throwing your opponent over the top rope (this was once illegal in the National Wrestling Alliance and World Championship Wrestling, but few promotions use this rule now).
- In a Royal Rumble, it is illegal to enter the ring before your due entrance.
In practice, the rules of the fight are often violated without disqualification due to the referee being distracted and not seeing the offense, or the referee seeing the offense but allowing the match to continue. In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. It is not uncommon for the referees themselves to get knocked out during a match, which is commonly referred to by the term "ref bump". While the referee remains "unconscious", rules are often violated at will. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down. Also, the referee rarely disqualifies the wrestler who knocked him down when the referee recovers.
If all participants in a match continue to breach the referee's instructions, the match may end in a double disqualification, where both wrestlers or teams (in a
tag team match) have been disqualified. The match is essentially nullified, and called a draw or in some cases a restart or the same match being held at a pay-per-view or next night's show.
In most wrestling promotions, a
championship cannot change hands as a result of a disqualification, unless the on-screen authority figure declares that the championship via disqualification which is good for only at least one match, often referred to as the "champion's advantage." Playing into this, some heel wrestlers will attempt to "get themselves disqualified" to "protect" their championships, although in some promotions,the champion may lose his championship if he gets disqualified.
A relatively recent trend in wrestling has been the development of the no-disqualification (or
Hardcore) match. This type of match became increasingly prominent during the 1990s, and was a particular feature of the
Extreme Championship Wrestling (ECW) promotion. When WWE (then WWF) unveiled its new
"Attitude" era in 1997, the no-disqualification match was used as a centerpiece for this new design of wrestling, and a
Hardcore Title was offered between 1998 and 2002. Completely new matches developed from the Hardcore/no-DQ match, including:
- Tables, Ladders, and Chairs (a ladder match where all three items may be used as a weapon against an opponent).
- Hardcore match (a no-disqualification match where falls count anywhere, even out of the venue).
Draw
A professional wrestling match can end in a draw. A draw occurs if both opponents are simultaneously disqualified (as via
countout), neither opponent is able to answer a ten-count, or both opponents simultaneously win the match. The latter can occur if, for example, one opponent's shoulders touch the mat while maintaining a submission hold against another opponent. If the opponent in the hold begins to
tap out at the same time a referee counts to three for pinning the opponent delivering the hold, both opponents have legally achieved scoring conditions simultaneously. Traditionally, a championship may not change hands in the event of a draw, though some promotions such as
Total Nonstop Action Wrestling have endorsed rules where the champion may lose a title by disqualification. A variant of the draw is the time-limit draw, where the match does not have a winner by a specified time period (a one-hour draw, which was once common, is known in wrestling circles as a "Broadway").
No contest
A wrestling match may be declared a No Contest if the winning conditions are unable to occur. This can be due to excessive interference, loss of referee's control over the match, one or more participants sustaining debilitating injury not caused by the opponent, or the inability of a scheduled match to even begin. A No Contest is a state separate and distinct from a draw — a draw indicates winning conditions were met. Although the terms are sometimes used interchangeably in practice, this usage is technically incorrect.
Dramatic elements
While each wrestling match is ostensibly a competition of athletics and strategy, the goal of each match from a business standpoint is to excite and entertain the audience. Although the competition is staged,
dramatic emphasis can be utilized to draw out the most intense reaction from the audience. Heightened interest results in higher attendance rates, increased ticket sales, higher ratings on
television broadcasts (which result in greater
ad revenue), higher
pay-per-view buyrates, and sales of branded merchandise and recorded video footage. All of these contribute to the
profit of the promotion company.
Character
In Latin America and English-speaking countries, most wrestlers (and other on-stage performers) portray
character roles, sometimes with personalities wildly different from their own. These personalities are a
gimmick intended to heighten interest in a wrestler without regard to athletic ability. Some can be unrealistic and
cartoon-like (such as
Kane or
Doink the Clown), while others carry more verisimilitude (such as
The Rock and
Steve Austin). In
lucha libre, many characters wear masks, adopting a
secret identity akin to a
superhero, a near-sacred tradition.
An individual wrestler may keep one ring-name for his entire career (cases in point include
CM Punk and
Ricky Steamboat), or may change from time to time to better suit the demands of the audience or company. Sometimes a character is owned and trademarked by the company, forcing the wrestler to find a new one when he leaves (although a simple typeset change, such as changing
Rhyno to
Rhino
, can usually get around this), and sometimes a character is owned by the wrestler. Sometimes, a wrestler may change his
legal name in order to obtain ownership of his ring name (examples include
Andrew Martin and
Warrior). Many wrestlers (such as
The Rock and
The Undertaker) are strongly identified with their character, even responding to the name in public or between friends. A professional wrestling character's popularity can grow to the point that it makes appearances in other media (see
Hulk Hogan and
El Santo) or even give the performer enough visibility to enter
politics (
Antonio Inoki and
Jesse Ventura, among others).
Typically, matches are staged between a
protagonist (historically an audience favorite, known as a
babyface, or "the good guy") and an
antagonist (historically a villain with arrogance, a tendency to break rules, or other unlikable qualities, called a
heel). In recent years, however,
Antiheros have also become prominent in professional wrestling. There is also a less common role of a "tweener", who is neither fully face nor fully heel yet able to play either role effectively (case in point,
Samoa Joe during his first run in
TNA Wrestling from June 2005 to November 2006).
At times a character may "
turn", altering their face/heel alignment. This may be an abrupt, surprising event, or it may slowly build up over time. It almost always is accomplished with a markable change in behavior on the part of the character. Some turns become defining points in a wrestler's career, as was the case when
Hulk Hogan turned heel after being a top face for over a decade. Others may have no noticeable effect on the character's status. If a character repeatedly switches between being a face and heel, this lessens the effect of such turns, and may result in
apathy from the audience.
As with personas in general, a character's face or heel alignment may change with time, or remain constant over its lifetime (the most famous example of the latter is
Ricky Steamboat, a
WWE Hall of Famer who remained a babyface throughout his entire career).
Story
While true
exhibition matches are not uncommon, most matches tell a story analogous to a
scene in a
play or
film, or an
episode of a
serial drama: The face will win (
triumph) or lose (
tragedy). Longer
story arcs can result from multiple matches over the course of time. Since most promotions have a championship title, competition for the championship is a common impetus for stories. Also, anything from a character's own hair to his job with the promotion can be
wagered in a match.
Some matches are designed to further a story of only one participant. It could be intended to portray him or her as a strong unstoppable force, a lucky underdog, a sore loser, or any other characterization. Sometimes non-wrestling
vignettes are shown in order to enhance a character's image without the need for matches.
Other stories result from a natural rivalry between two or more characters. Outside of performance, these are referred to as
feuds. A feud can exist between any number of participants and can last for a few days up to multiple decades. The feud between
Ric Flair and
Ricky Steamboat lasted from the late 1970s into early 1990s. The career-spanning history between characters
Mike Awesome and
Masato Tanaka is another example of a long-running feud.
In theory, the longer a feud is built up, the more audience interest (aka
heat) will exist. The
main event of a wrestling show is generally the one with the most heat behind it. Commonly, a heel will hold the upper hand over a face until a final showdown, heightening dramatic tension as the face's fans desire to see him win.
Since the advent of television, many other elements have been utilized to tell story within a professional wrestling setting: pre- and post-match
interviews, "backstage"
skits, positions of authority, division rankings (typically the #1-contendership spot), contracts, lotteries, and even news stories on promotion websites.
Also, anything that can be used as an element of drama can exist in professional wrestling stories:
romantic relationships (including
love triangles and
marriage),
racism,
classism,
nepotism,
favoritism, family bonds, personal histories,
grudges,
theft,
cheating,
assault,
betrayal,
bribery,
seduction,
stalking,
confidence tricks,
extortion,
blackmail,
substance abuse,
self-doubt,
self-sacrifice; even
kidnapping,
pedophilia,
sexual fetishism,
misogyny,
rape and
death have been portrayed in wrestling. Some promotions have included
supernatural elements such as
magic,
curses, the
undead and
satanic imagery.
Commentators have become important in communicating the relevance of the characters' actions to the story at hand, filling in past details and pointing out subtle actions that may otherwise go unnoticed.
Championship titles
Professional wrestling mimics the structure of
title match combat sports. Participants compete for a
championship title, and must defend it after winning it. These titles are represented physically by a
belt that can be worn by the champion. In the case of team wrestling, there is a belt for each member of the team.
Almost all professional wrestling promotions have one major title, and some have more. Titles are designated by divisions of weight, height, gender, wrestling style and other qualifications.
Typically, each promotion only recognizes the "legitimacy" of their own titles, although
cross-promotion does happen. Also, when one promotion absorbs or purchases another, the titles from the defunct promotion may continue to be defended in the new promotion.
Behind the scenes, the decision makers in a company will decide to give a title to the most accomplished performer, or the one with the most popular or exciting character. Lesser titles may also be awarded to those performers who show potential, thus allowing them greater exposure to the audience. Sometimes, though, a title will be given to a performer out of necessity, nepotism, politics, a desire for controversy, or other unmerited circumstance. A combination of a championship's lineage, the caliber of performers as champion, and the frequency and manner of title changes, dictates the audience's perception of the title's quality, significance and reputation.
A wrestler's championship accomplishments can be central to their career, becoming a measure of their performance ability and drawing power. The most decorated wrestlers tend to be revered as legends. American wrestler
Ric Flair has had multiple world title reigns spanning over three decades. Japanese wrestler
Último Dragón once held and defended a record 10 titles simultaneously.
Non-standard matches
Often a match will take place under additional rules, usually serving as a special attraction or a climactic point in a feud or storyline. Sometimes this will be the culmination of an entire feud, ending it for the immediate future (known as a blowoff match).
Perhaps the most well-known non-standard match is the
cage match, in which the ring is surrounded by a fence or similar metal structure, with the express intention of preventing escape or outside interference—and with the added bonus of the cage being a potentially brutal weapon or platform for launching attacks.
Another example is the WWE's
Royal Rumble match, which involves thirty participants in a random and unknown order. The Rumble match is itself a spectacle in that it is a once-yearly event with multiple participants, including individuals who might not interact otherwise. But it also serves as a catalyst for the company's ongoing feuds, as well as a springboard for new storylines—most importantly determining the main event at the following WrestleMania.
Ring entrance
While the wrestling matches themselves are the primary focus of professional wrestling, a key dramatic element of the business can be entrances of the wrestlers to the arena and ring. It is typical for a wrestler to get their biggest crowd reaction (or "pop") for their ring entrance, rather than for anything they do in the wrestling match itself.
All notable wrestlers now enter the ring accompanied by music, and regularly add other elements to their entrance. The music played during the ring entrance will usually mirror the wrestler's personality. Many wrestlers, particularly in America, have music and lyrics especially written for their ring entrance. While invented long before, the practice of including music with the entrance gained rapid popularity during the 1980s, largely as a result of the huge success of
Hulk Hogan and the WWF, and their
Rock 'n' Wrestling Connection. With the introduction of the Titantron entrance screen in 1997, WWF/WWE wrestlers also had entrance videos made that would play along with the their entrance music.
Other dramatic elements of a ring entrance can include:
- a distinct sound or opening note in the music (used to elicit a Pavlovian response from the crowd). For example, the glass shattering in Steve Austin's entrance theme
- pyrotechnics or smoke
- darkening of the arena, often accompanied by mood lighting or strobe lighting, such as in The Undertaker's dramatic entrance
- entering in a manner in keeping with their character traits, such as a fast, highly energetic entrance, or a slow, stoic entrance. For example, The Ultimate Warrior would run at high speed down the entrance ramo and into the ring.
- driving a motor vehicle into the arena. For example, the tag team of Deuce 'n Domino would arrive into the arena in a car.
- acting out a trademark behavior, such as posing to display their muscularity, mounting the ring ropes, or sitting in the corner
- talking to the crowd using a distinctive patter
- coming through the audience, such as The Sandman's beer drinking and can smashing entrance, or Diamond Dallas Page's exit through the crowd.
- accompaniment by a ringside crew or personal security
Another method of entry involves descending from the ceiling with a
Zip-line or
rappel line and stunt harness. This has been done by
Shawn Michaels at
WrestleMania XII, and gained major controversy over its role in the death of wrestler
Owen Hart.
Some of the bigger stars in the industry, such as Shawn Michaels, Triple H, The Undertaker, and The Sandman, can perform ring entrances lasting up to three minutes or more. It is not uncommon for ring entrances to sometimes last longer than the match itself, especially in matches involving a mismatch.
Special ring entrances are also developed for big occasions, most notably the
WrestleMania event. For example, Both Wrestlemania's III and VI saw all wrestlers enter the arena on motorized miniature wrestling rings. Live bands are sometimes hired to perform live entrance music at special events.
Wrestlers
Men's wrestling
The vast majority of professional wrestlers are men, especially in the North American
WWE, where they are usually large in size, often to extremes. Notable examples include
André the Giant,
Hulk Hogan,
Paul "Big Show" Wight,
The Undertaker,
Yokozuna,
Giant Gonzales,
The Great Khali, and
Kane. Usually, competitions or divisions are set up for men of similar wrestling styles, such as technical, brawling, high flying, lucha ,submission, hardcore. However, matches involving different weight divisions are often created and are never referred to as unusual or against any rules, despite large differences in height, weight or strength. On very rare occasions, men and women will wrestle each other.
Women's wrestling
The women’s division of professional wrestling has maintained a recognized world champion since 1937, when
Mildred Burke won the original World Women's title. She then formed the World Women's Wrestling Association in the early 1950s and recognized herself as the first champion, although the championship would be vacated upon her retirement in 1956. The NWA however, ceased to acknowledge Burke as
their
Women's World champion in 1954, and instead acknowledged
June Byers as champion after a controversial finish to a high-profile match between Burke and Byers that year. Upon Byers' retirement in 1964,
The Fabulous Moolah, who won a junior heavyweight version of the
NWA World Women's Championship (the predecessor to the
WWE Women's Championship) in a tournament back in 1958, was recognized by most NWA promoters as champion by default.
Traditionally, women’s matches were lower on the card and rarely considered main event material in the United States. Through the 1980s and into the mid 1990s, women’s wrestling in the US was presented as a serious sport on the same level as men’s wrestling, although it had considerably less popularity with short-lived revivals in both the major promotions of the time,
World Wrestling Federation and
World Championship Wrestling. It was not until the late 1990s that WWF began to present their women’s division with a focus on the women as "
Divas" and eye-candy rather than athletes; many of these women acted as
managers and
valets, and had little training in wrestling ability. There was a brief period in the early-2000s, where the women's division on WWF's flagship show
Raw was once again promoted as a serious sport with
Trish Stratus and
Lita as its top stars, and both women even headlined an edition of Raw in a main event match for the Women's Championship; as is
Total Nonstop Action Wrestling's ongoing women's division upon the inception of its
Women's Championship in October 2007. Matches and segments involving the
Knockouts, a term used by TNA to refer to its female talent, have contributed to drawing some of the better ratings of
Impact shows.
[5]
In Japan, women’s wrestling or
joshi puroresu
has a long established history, with an all female promotion founded as early as 1955 (the predecessor to
All Japan Women's Pro-Wrestling or AJW), and has always been presented as a serious, highly athletic sport on the same level as their male counterparts. The
WWWA World Heavyweight Championship, which was directly descended from Burke's original World Women's title, was revived by AJW in 1970 and recognized as its top singles championship ever since. From the late 1970s until the dawn of the new millennium, women's wrestling experienced a wave of mainstream popularity in Japan unheard of anywhere else in the world. Many female wrestlers in Japan released recording albums and found some crossover success as pop stars, and the phenomenal success of the
Crush Gals
tag team in particular was often compared to Hulk Hogan's
Hulkamania
during the same time period in the USA. While female wrestling in Japan is traditionally handled by promotions that specialize in
joshi puroresu
,
Frontier Martial-Arts Wrestling, a male-dominated promotion known for its "
hardcore wrestling", also had a small women's division featuring female performers such as
Combat Toyoda and
Megumi Kudo. Toyoda and Kudo would go on and headline one of FMW’s largest cards in an "Exploding No Rope Barbed Wire Deathmatch." By 2005, both all-female major federations (AJW and
Gaea Japan) had closed, but female wrestlers still compete in various other smaller, independent promotions.
There are several other promotions where women’s wrestling is still presented and promoted which focuses on emphasis on athleticism and wrestling ability. In the US,
Shimmer Women Athletes is an all-female pro-wrestling promotion affiliated with notable independent promotion
Ring of Honor, and considered on par with male wrestling. In Mexico, though rarely as prominent as their American, Canadian or Japanese counterparts, female wrestlers or
luchadoras
have always been popular and highly respected, and many went on to compete overseas. In Europe,
ChickFight and
Queens of Chaos are the leading companies for women's professional wrestling in the
United Kingdom and
France respectively, again considered on par if not superior to male wrestling.
Midget wrestling
Midget wrestling can be traced to professional wrestling's carnival and vaudeville origins. In recent years, the popularity and prevalence of midgets in wrestling has greatly decreased due to wrestling companies depriving midget divisions of storyline and/or feud. However, WWE's has made a few attempts to enter this market with their "mini's" in the 1990s and the "junior's league" as recent as 2006. It is still a popular form of entertainment in Mexican wrestling, mostly as a "sideshow."
Some wrestlers may have their own specific "mini me", like Mascarita Sagrada, Alebrije has Quije, etc. There are also cases in which midgets can become valets for a wrestler, and even get physically involved in matches, like Alushe, who often accompanies
Tinieblas, or Kemonito, who is portrayed as Consejo Mundial de Lucha Libre's mascot and is also a valet for Mistico. World Wrestling Entertainment's
Dave Finlay is often aided in his matches by a midget known mainly as
Hornswoggle, who hides under the ring and gives a
shillelagh to Finlay to use on his opponent. Finlay also occasionally throws him at his opponent(s). Hornswoggle has also been given a run with the
Cruiserweight Championship.
Intergender wrestling
For most of its history, women and men would rarely compete against each other in professional wrestling, as it was deemed to be unfair and unchivalrous.
Andy Kaufman used this to gain notoriety when he created an Intergender Championship and declared it open to any female challenger. This led to a long feud with
Jerry Lawler.
In the 1980s, mixed tag team matches began to take place, with a male and female on each team and a rule that stated only the males and females could attack each other. If a tag was made, the other team had to automatically switch their legal wrestler too. Despite these restrictions, many mixed tag matches do feature some physical interaction between participants of different genders. For example, a heel may take a cheapshot at the female wrestler of the opposing team to draw a negative crowd reaction.
Intergender singles bouts were first fought on a national level in the 1990s. This began with
Luna Vachon, who faced men (and usually defeated them) in both ECW and WWF. Later,
Chyna became the first female to hold a belt that was not exclusive to women when she won the
WWF Intercontinental Championship.
Independent wrestlers
Unlike most other sports, the essence of Pro Wrestling's roots can still be seen all over the USA. Independent Wrestling Circuits (or Leagues, Federations, or Promotions) can be found in almost any community in the United States, with some cities having numerous leagues using many of the same wrestlers as other nearby leagues. Many promotions have events at National Guard Armories, Recreation Centers, secondary schools, flea markets, churches, bars, and shopping center parking lots. Production values are almost always low, promotion is done by word of mouth, flyers, cable access television, and the internet. Wrestlers on the independent wrestling scene take a role more closely defined as independent contractors, working for multiple wrestling promotions and are generally paid per appearance. The majority of mainstream wrestlers begin on the independent circuit.
Select active wrestling federations and promotions
Major American Organizations
- World Wrestling Entertainment (WWE)
- Total Nonstop Action Wrestling (TNA)
- Ring of Honor (ROH)
Independent Promotions
- All Pro Wrestling (APW)
- Coastal Championship Wrestling (CCW)
- Chikara
- Combat Zone Wrestling (CZW)
- Dragon Gate USA (DGUSA)
- Full Impact Pro (FIP)
- Jersey All Pro Wrestling (JAPW)
- Juggalo Championship Wrestling (JCW)
- Maryland Championship Wrestling (MCW)
- National Wrestling Alliance (NWA)
- Ohio Valley Wrestling (OVW)
- Pro Wrestling Guerrilla (PWG)
- Shimmer Women Athletes
- Adrenaline Wrestling Foundation (AWF)
- Southern Wrestling Federation (SWF)
Puroresu
- All Japan Pro Wrestling (AJPW)
- New Japan Pro Wrestling (NJPW)
- Big Japan Pro Wrestling (BJW)
- Pro Wrestling Noah
- Pro Wrestling Zero1
- Pancrase
- Michinoku Pro Wrestling
- IWA Japan
- BattlARTS
- DDT
- Osaka Pro Wrestling
- K-DOJO
- Dragon Gate
- Big Mouth Loud
- El Dorado Wrestling
Lucha Libre
- Asistencia Asesoría y Administración (AAA)
- Consejo Mundial de Lucha Libre (CMLL)
- International Wrestling Revolution Group (IWRG)
- World Wrestling Association (WWA)
- Universal Wrestling Association (UWA)
- World Wrestling Council (WWC)
Culture
Professional wrestling has developed its own cultures, both internal and external.
Those involved in producing professional wrestling have developed a kind of global
fraternity, with familial bonds,
shared language and passed-down
traditions. New performers are expected to "pay their dues" for a few years by working in lower-profile promotions before working their way upward.
[6] [7] The permanent rosters of most promotions develop a backstage
pecking order, with veterans mediating conflicts and mentoring younger wrestlers.
[8] For many decades (and still to a lesser extent today) performers were expected to keep the illusions of wrestling's legitimacy alive even while not performing, essentially acting
in character any time they were in public.
[9] Some veterans speak of a "sickness" among wrestling performers, an inexplicable pull to remain active in the wrestling world despite the devastating effects the job can have on one's life and health.
[10]
Fans of professional wrestling have their own
subculture, comparable to
those of
anime,
science fiction,
video games or
comic books. Those who are interested in the backstage occurrences, future storylines and reasonings behind company decisions read newsletters written by journalists with inside ties to the wrestling industry.
[11] These "rags" or "
dirt sheets" have expanded into the internet, where their information can be dispensed on an up-to-the-minute basis. Some have expanded into
radio shows.
Some fans enjoy a pastime of collecting tapes of wrestling shows from specific companies, of certain wrestlers, or of specific genres. The internet has given fans exposure to worldwide variations of wrestling they would be unable to see otherwise.
[12] Since the 1990s, many companies have been founded which deal primarily in wrestling footage.
Like other mainstream sports,
fantasy leagues have developed around professional wrestling. Some take this concept further by creating
E-feds (electronic federations), where a user can create their own fictional wrestling character, and
roleplaying storylines with other users, leading to scheduled "shows" where match results are determined by the organizers, usually based on a combination of the characters' statistics and the players' roleplaying aptitude, sometimes with audience voting.
Every year, there are growing numbers of regional, national and international wrestling
fan conventions, where fans can meet and converse with wrestlers and each other. These often coincide with a wrestling show featuring an
all-star card filled with legends.
Professional wrestling in mainstream culture
From the first established world championship, the top professional wrestlers have garnered fame within mainstream society. Each successive generation has produced a number of wrestlers who extend their careers into the realms of
music,
acting,
writing,
business,
politics or
public speaking, and are known to those who are unfamiliar with wrestling in general.
Conversely,
celebrities from other sports or general pop culture also become involved with wrestling for brief periods of time. A prime example of this is
The Rock 'n' Wrestling Connection of the 1980s, which combined wrestling with
MTV.
Professional wrestling is often portrayed within other works using
parody, and its general elements have become familiar
tropes and
memes in American culture.
Some terminology originating in professional wrestling has found its way into the common vernacular. Concepts such as "cage match", "body slam", "sleeper hold" and "tag team" are used even by those who do not watch professional wrestling. The term "smackdown", which originated in the late 90s in the World Wrestling Federation, is now listed in
Webster's Dictionary
as of 2007.
Many television shows and films have been produced which portray in-character professional wrestlers as protagonists, such as
¡Mucha Lucha!
,
Nacho Libre
, and the Santo film series.
At least two stage plays set in the world of pro wrestling have been produced:
The Baron
is a comedy that retells the life of an actual performer known as
Baron von Raschke.
From Parts Unknown...
is an award-nominated Canadian drama about the rise and fall of a fictional wrestler.
The critically-acclaimed 2008 film
The Wrestler
, starring
Mickey Rourke as a washed-up professional wrestler, garnered several Oscar nominations.
Critical study and analysis of professional wrestling
With its growing
ubiquity, professional wrestling has attracted attention as a subject of serious
academic study and
journalistic criticism. Many courses, theses, essays and dissertations have analyzed wrestling's
conventions, content, and its role in modern society. It is often included as part of studies on theatre, sociology, performance, and media.
[13] [14]
But this was not always the case; in the early 20th century, once it became apparent that the "sport" was worked, pro wrestling was looked down on as a cheap entertainment for the uneducated working class
—an attitude that still exists to varying degrees today.
The French theorist
Roland Barthes was among the first to propose that wrestling was worthy of deeper analysis, in his essay "The World of Wrestling" from his book
Mythologies
, first published in 1957.
[15] Barthes argued that it should be looked at not as a scamming of the ignorant, but as
spectacle; a mode of theatric performance for a willing, if bloodthirsty, audience. This work is considered a foundation of all later study.
[16]
While pro wrestling is often described simplistically as a "
soap opera for males", it has also been cited as filling the role of past forms of
literature and
theatre; a
synthesis of
classical heroics,
[17] commedia dell'arte,
[18] revenge tragedies,
[19] morality plays,
and
burlesque.
[20] The characters and storylines portrayed by a successful promotion are seen to reflect the current
mood,
attitudes, and concerns of that promotion's
society (and can, in turn, influence those same things).
[21] Wrestling's high levels of
violence and
masculinity make it a
vicarious outlet for
aggression during
peacetime.
[22]
Documentary filmmakers have studied the lives of wrestlers and the effects the profession has on themselves and their families. The 1999 theatrical documentary
Beyond the Mat
focused on
Terry Funk, a wrestler nearing
retirement;
Mick Foley, a wrestler within his prime;
Jake Roberts, a former star fallen from grace; and
a school of wrestling students trying to break into the business. The 2005 release
Lipstick and Dynamite, Piss and Vinegar: The First Ladies of Wrestling
chronicled the development of women's wrestling throughout the twentieth century. Pro wrestling has been featured several times on
HBO's
Real Sports with Bryant Gumbel
. MTV's documentary series
True Life
featured two episodes titled "I'm a Professional Wrestler" and "I Want to Be a Professional Wrestler". Other documentaries have been produced by
The Learning Channel (
The Secret World of Professional Wrestling
) and
A&E Network (
Hitman Hart: Wrestling with Shadows
).
See also
| Professional wrestling}}portal
|
- History of professional wrestling
Terminology
- Foreign objects (e.g. folding chair)
- Professional wrestling aerial techniques (e.g. Shooting star press, Moonsault)
- Professional wrestling attacks (e.g. Leg drop, Superkick)
- Professional wrestling throws (e.g. Backbreaker, Brainbuster, Chokeslam, Cutter, DDT, Facebuster, Neckbreaker, Piledriver, Powerbomb, Powerslam, Stunner, Suplex)
- Professional wrestling holds (e.g. Boston crab, Mandible claw, Pinfall, Sharpshooter, Camel clutch)
- Professional wrestling double-team maneuvers (e.g. Doomsday Device)
- Professional wrestling match types
- Professional wrestling tag team match types
- Professional wrestling tournament
- List of professional wrestling terms
Professional wrestling worldwide
- Professional wrestling in New Zealand
- Professional wrestling in Australia
- Professional wrestling in Japan
- Professional wrestling in Mexico
- Professional wrestling in the United Kingdom
- Professional wrestling in the United States
- Professional wrestling in Ireland
Lists of wrestlers
- List of professional wrestlers
Types of professional wrestling
- American
- Puroresu
- Lucha libre
Fantasy professional wrestling
Radio programs
- Wrestling Observer Live
- Talksport
In fiction
- List of wrestling-based comic books
Footnotes
- Massachusetts Institute of Technology: Comparative Media Studies course on Professional Wrestling -- Official Course weblog
- Billboard Recreational Sports Weekly Top 10 -- Billboard Sports Weekly DVD Sales
- Billboard Recreational Sports 2008 Year End Sales -- Billboard Year-End Sales
- Rules of professional wrestling
- PWTorch - WWE News and Pro Wrestling Coverage Since 1987
- Wrestling School
- Discovery: Accidental Perfection
- Unions
- Professional Wrestling and Its Fans: A Sociological Study of the Sport of Pro-Wrestling
- Retro review: Piper's tale scrappy as he is
- The Operational Aesthetic in the Performance of Professional Wrestling
- Professional Wrestling Migration: Puroresu in America
- Monday Night Identity Wars: The Evolution of Performance Conventions in Professional Wrestling
- Grappling with Masculinity: Representation and Reception of Televised Professional Wrestling Imagery
- The World Of Wrestling
- Wrestling With The Margins
- The Athlete as Buffoon: Cultural and Philosophical Considerations on Professional Wrestling
- Foreign Objects Included
- Professional Wrestling: Sport and Spectacle
- Et tu, Steve Austin?
- Merchants of Cool
- CZW: Blood, Philadelphia and Fun
References
- Massachusetts Institute of Technology: Comparative Media Studies course on Professional Wrestling -- Official Course weblog
- Billboard Recreational Sports Weekly Top 10 -- Billboard Sports Weekly DVD Sales
- Billboard Recreational Sports 2008 Year End Sales -- Billboard Year-End Sales
- Rules of professional wrestling
- PWTorch - WWE News and Pro Wrestling Coverage Since 1987
- Wrestling School
- Discovery: Accidental Perfection
- Unions
- Professional Wrestling and Its Fans: A Sociological Study of the Sport of Pro-Wrestling
- Retro review: Piper's tale scrappy as he is
- The Operational Aesthetic in the Performance of Professional Wrestling
- Professional Wrestling Migration: Puroresu in America
- Monday Night Identity Wars: The Evolution of Performance Conventions in Professional Wrestling
- Grappling with Masculinity: Representation and Reception of Televised Professional Wrestling Imagery
- The World Of Wrestling
- Wrestling With The Margins
- The Athlete as Buffoon: Cultural and Philosophical Considerations on Professional Wrestling
- Foreign Objects Included
- Professional Wrestling: Sport and Spectacle
- Et tu, Steve Austin?
- Merchants of Cool
- CZW: Blood, Philadelphia and Fun