is a trilogy of competitive fighting game titles that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the Fatal Fury
series and is set in the same fictional universe. The original Art of Fighting
was released in 1992, followed by two sequels: Art of Fighting 2
(????2, Ryuko no Ken 2
?,
) in 1994 and Art of Fighting 3: The Path of the Warrior
(???? ??, Ryuko no Ken Gaiden
?,
) in 1996. While no sequel has been produced since the third game, the characters have survived through their inclusion in The King of Fighters
series.
It was the first fighting game by SNK to feature the character designs of former SNK illustrator (and current Capcom illustrator) Shinkiro, who would go on to do the character designs for the later Fatal Fury
and The King of Fighters
games.
An animated adaptation of the first game was produced.
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ART OF FIGHTING TICKETS
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Gameplay
The
Art of Fighting
series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks--punch and kick--as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting.
Art of Fighting
's contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them.
The
Art of Fighting
series was also the first fighting series to allow players to perform a "super attack." In the original
Art of Fighting
, the player's character learns a super attack (dubbed the
super death blow
) by completing one of the game's bonus rounds (this technique is available by default in the 3rd game). All three games (except the original
Art of Fighting
for the Neo Geo) also feature "
Desperation Attacks" that can only be performed when the player's health is low and the life bar is flashing red.
The series also introduced graphical scaling into the genre: as the characters move away from each other, the camera will zoom out to keep both players on the screen. In previous fighting titles, the left and right sides of the screen acted as invisible boundaries; characters could only move as far from one another as the width of the screen permitted. Scaling allowed for a broader range of movement; the only boundaries in
Art of Fighting
are the edges of the stage. Character sprites in
Art of Fighting
change as the fight progresses to become more bruised and cut as damage is taken.
Plot
The games follow the struggles of the students of the Kyokugen Karate Dojo,
Ryo Sakazaki and
Robert Garcia, in what appears to be the late seventies. Ryo is the son of the Kyokugen Karate discipline’s creator,
Takuma Sakazaki, and Robert is the wayward son of a billionaire family from
Italy. The initial two titles are set in Southtown, a common location in SNK games that is also the setting for the
Fatal Fury
series, while the third appears to take place in a fictitious area of
Mexico.
The plot of
Art of Fighting
alludes to
Fatal Fury
.
Art of Fighting 2
, for instance, documents the rise of
Geese Howard, a character in
Fatal Fury
, from corrupt police commissioner to crime lord of Southtown. Takuma is said to be a contemporary of Jeff Bogard, father of ''Fatal Fury
s main hero, Terry Bogard; Jeff Bogard's murder at the hands of Geese Howard triggers the events of the
Fatal Fury'' series.
Series' continuity
The
Art of Fighting
series originally served as a prequel to the
Fatal Fury
series, taking place during the late 1970s and early 1980s. This is reflected by the characters' official birthdates in the series and given ages in each game. This is made even more obvious with the appearance of a young Geese Howard in
Art of Fighting 2
. The Hyper Neo-Geo 64 game
Buriki One
and the PlayStation port of
Fatal Fury: Wild Ambition
features an older modern-day Ryo adopting his father's former identity of Mr. Karate.
It should be noted that while
The King of Fighters
series features characters from the
Art of Fighting
series and alludes to events occurring in the games, it follows a completely different continuity from that of the actual
Art of Fighting
and
Fatal Fury
games. This was done so that the
Art of Fighting
characters could fight alongside the
Fatal Fury
cast and other characters without aging them.
Games
Art of Fighting (1992)
In the first game,
Ryo Sakazaki and
Robert Garcia set out to find Ryo's sister,
Yuri, who has been kidnapped by
Mr. Big. Mr. Big has taken the girl to entice
Takuma Sakazaki, Ryo's father and originator of the fictional form of
karate known as Kyokugen Karate ("Extreme style"), and because Ryo refused to work for Big. After they defeat Mr. Big, Ryo and Robert face the enigmatic Mr. Karate.
Art of Fighting
's story ends with a cliff-hanger; Yuri is about to disclose the true identity of Mr. Karate as their father Takuma.
Only Ryo and Robert are playable in the 1-player story mode although eight of the characters are playable in the 2-player vs. modes. Mr. Big and Mr. Karate can be played in the arcade version by reaching the final stage of the game then having a second player join in, and on the console versions via the use of cheat codes.
Art of Fighting
's events are referenced often in the wider SNK universe;
The King of Fighters '97
, for instance, parodies the events of the game in its ending.
Art of Fighting 2
(1994)
Art of Fighting 2
was released in 1994. The second installment in the
AoF
series added the "rage gauge"; similar to the "spirit system" of its predecessor, it limited the use and effectiveness of special attacks.
The game's story is set a year after the original.
Geese Howard, a rising star in Southtown's criminal underworld, calls fighters to the city for a new tournament, "The King of Fighters." Howard was the final boss and series villain of SNK's other fighting game franchise
Fatal Fury
(though he is a secret boss in this game), whose story took place over a decade after the events of
Art of Fighting
.
Art of Fighting 2
was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in
The King of Fighters
series.
This game is also notorious for its difficulty, with it being referred in many fighting circles as having some of the toughest opponent AI in a fighting game.
It was re-released for the
Wii's
Virtual Console in North
America on
July 28,
2008 at a cost of 900
Wii Points.
[1]
Art of Fighting 3: The Path of the Warrior
(1996)
Art of Fighting 3
(
Ryuko no Ken Gaiden
in Japan) featured a new cast of characters with the exception of Ryo and Robert.
The story switched focus from the Sakazakis to Robert Garcia. Garcia disappears to search for an old childhood friend, Freia Lawrence, and he tracks her to GlassHill,
Mexico. Freia is wanted by the game's boss character, Wyler, to complete a powerful elixir that was created by his and Freia's fathers. The drug affects users in a similar manner as the potion in
The Strange Case of Dr Jekyll and Mr Hyde
.
One of the game's characters,
Kasumi Todoh, became a part of the
''The King of Fighters cast.
Ports
All three games were released for the MVS Arcade System, Neo Geo Home System, and Neo Geo CD with the first one being included on
SNK Arcade Classics Vol. 1.
- Art of Fighting
for the PC-Engine (Arcade Card), Sega Genesis/Mega Drive and SNES
- Ryuko no Ken 2
for the Super Famicom (Japan only)
- Art of Fighting Anthology
(???? ~?·?·?~, Ryuko no Ken Tenchijin
?,
) for the
PlayStation 2
- Art of Fighting
and Art of Fighting 2
for Wii Virtual Console
The SNES version of the first game features an extended ending which ties to the sequel
Art of Fighting 2
, rather than ending the game on a cliffhanger like the original Neo Geo version does. Additionally, the English localization of the port was censored. Many of the locations had their names changed (Mac's Bar was changed to Mac's Cafe), the No Smoking sign in Todo's stage was removed and the player can no longer expose King's bra without the use of a special or super move. The vehicle driving scenes have been ommited.
The Neo Geo version of
Art of Fighting
was released for the
Wii Virtual Console on October 2007 and
Art of Fighting 2
was released on July 2008.
The PlayStation 2 version of Art of Fighting stays true to the original Neo Geo cartridge however the vocals in the opening title have been stripped, as have Ryo's vocals.
The Mega Drive/Genesis version lacks the zooming effect. The gameplay has been changed as well, the Ryuko Ranbu is blockable, Jack's drop kick only goes 2/3 of the screen, and Lee's claw spin has invicibility during the starting pose.
Appearances outside the series
Some of the
Art of Fighting
cast have continued appearing in other SNK fighting games (particularly in the
The King of Fighters
) long after the last
Art of Fighting
game was produced. In the same way that Geese Howard appears as a hidden end boss in
Art of Fighting 2
, Ryo Sakazaki appears as a secret opponent in
Fatal Fury Special
. Unlike the battle against Geese in
Art of Fighting 2
, the battle against Ryo is depicted as a "dream match" and does not occur in the series' storyline.
As a result of these crossover appearances between the two franchises, SNK produced the
The King of Fighters
series, pitting characters from both series against each other. As mentioned in the
continuity section above, the series eschews the continuity of the
Art of Fighting
and
Fatal Fury
games for the purpose of having the
Art of Fighting
cast fight against everyone else without aging them. Ryo, Robert, and Yuri have appeared in nearly every installment along with King, Takuma, and Kasumi, who are constant characters as well. Eiji and Mr. Big also made appearances as playable characters in the series.
The characters from the series have also appeared in the
SNK vs. Capcom
series and in
NeoGeo Battle Coliseum
.
Capcom's
Capcom vs. SNK: Millennium Fight 2000
features Ryo, Yuri, and King while
Capcom vs. SNK 2
adds
Ryuhaku Todoh to the lineup.
SNK vs. Capcom: SVC Chaos
features Ryo, Kasumi, and Takuma under his Mr. Karate guise.
NeoGeo Battle Coliseum
features Lee Pai Long, Mr. Big and an aged Robert Garcia along with the older Ryo Sakazaki from
Buriki One
. In KOF Maximum Impact 2, Ryuhaku Todoh drives the truck in one of the extra games.
The
Street Fighter
character
Dan Hibiki is generally considered to be a parody of
Art of Fighting
.
Characters
Introduced in Art of Fighting
- Ryo Sakazaki (???·????)
- Robert Garcia (????·????)
- Ryuhaku Todoh (????)
- Jack Turner (????·????)
- King (???)
- Lee Pai Long (???)
- John Crawley (???·????? )
- Micky Rogers (????·????? )
- Mr. Big (????·???)
- List of characters in the Art of Fighting series#Listed As "?" (???·????)
: fights as Mr. Karate (????·???) in this game
Introduced in Art of Fighting 2
- Yuri Sakazaki (??·????) - featured as an NPC in the first and third game.
- Eiji Kisaragi (????)
- Temjin (????)
- Geese Howard (???·????) (from the Fatal Fury
series)
Introduced in Art of Fighting 3
- Kasumi Todoh (????)
- Jin Fu-Ha (???)
- Karman Cole (????·???)
- Lenny Creston (???·?????)
- Rody Birts (???·???)
- Wang Koh-San (???)
- Sinclair (?????)
- Wyler (????)
Anime
A
Japanese
animated television movie, Art of Fighting
(???????? ????, Battle Spirits Ryuko no Ken
?,
), was created and directed by
Hiroshi Fukutomi and produced by
NAS. It was the third animated co-production between
SNK and NAS, following
Fatal Fury: Legend of the Hungry Wolf
and
Fatal Fury 2: The New Battle
. While looking for a cat, Ryo and Robert witnessed a murder related to a stolen diamond. After fighting the murdering mobsters, they discovered that the top mobster, Mr. Big, had kidnapped Ryo's sister to exchange her against the diamond, which he believes to be in the possession of the protagonists. They then have to defend themselves anyway they can.
Art of Fighting was produced by Kenji Shimizu and Yoshiro Kataoka for Fuji TV on
December 23,
1993. It features Script by Nobuaki Kishima, character design by Kazunori Iwakura, and was distributed in its English version by
US Manga Corps in 1997.
Art of Fighting had a very bad reception by most American websites. It was billed as stupid, idiotic and plodding,
[2] and compared to a Saturday morning cartoon.
[3] [4] It was said it had "Choppy animation, illogical perspectives, uninspired art, badly choreographed fight scenes, and most of all horrible voice acting"
, and none of the interest of the video game or its sequels translate into the anime
[5]. The film gathered a 14% rating at Meta Anime Rviews,
[6] placing it in the bottom 3% of the reviewed titles.
It should be noted that the terrible lack of any quality has pushed some critics to argue that it is good material "to make fun of it in a group setting"
, although that has also been debated.
References
- One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel
- Review by Anime Jump
- Review by Animeworld
- Review by THEM Anime
- Review by Anime on DVD
- Reviews at Animecritic